This project was created for Rotblatt Amrany Fine Art Studio, in partnership with JAMM Studio, for the Mini Melo commercial.
I was responsible for building a film-ready character model and sculpt using a full UDIM pipeline. I'll be creating a separate post with a break down for the UDIM texturing workflow and production process.
For this showcase, I focused on pushing the final presentation by exploring a more playful, stylized Arnold render to highlight form, surface quality, and lighting beyond the constraints of the commercial deliverable.