Halo:ODST_4

I was responsible for early conceptualization and additional design/development for the ODST team for Halo: Fireteam Raven in partnership with 343 Studios and in close collaboration with Will Carlin, Sam Cutler and Nate Davis. I modeled the high and low poly, textured, and rigged the model. The legacy texturing workflow was used for this project and presented many unique challenges. This pose worked best with the assault rifle which was textured by Lorence Languayan and the model was provided by 343 Studios. The character was posed by our Lead Animator Sam Cutler for marketing materials but this render was created separately using Marmoset Toolbag. This was a dream project to be a part of and it was/is incredible to work with so many talented people.

Sheet

Sheet

ODST_4 Turnaround